Mini-Progress Update: Specialization Class Framework


Heyo and salutations, everyone ^w^

Over the past week, I've been working on the rudimentary UI and graphics for the eight specializations classes that I plan to implement into the game later on. I've also edited the responsives in the responsives.rpy file (secondary variables configured for periodic revaluation) to incorporate these specialization classes to allow for limited, calculative screen functionality in said UI and graphics.

Over the next week or so, I plan to begin work on two new repeatable missions in the Dojo, which will serve as tutorials for the game's squad system and introduce these new specialization classes, along with new skill animations, new weapons, and animated reticle transformations. At some point, I also hope to introduce an overlay that indicates health damage to Rui and reddens the portraits of incapacitated allies. 

As always, screenshots can be found below, and thanks for supporting the development of EL9FG : D






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